May 28, 2020 | 1:00 PM – 2:00 PM EDT
Virtual Reality (VR) and Augmented Reality (AR) have been widely used in the gaming and marketing industries for years. As the technology advances and device costs comes down, we are seeing the learning industry finally begin to capitalize on the applications and benefits of VR and AR. From simulating difficult conversations, to recreating hazardous environments, these technologies are allowing organizations to give learners the kind of hands-on, immersive learning experiences that in the past have been too costly or dangerous to reproduce.
Join Betsy Geller, Senior Learning Consultant at Conduent and David Wentworth, Principal Analyst with Brandon Hall Group, as they explore what Virtual Reality (VR) and Augmented Reality (AR) technologies mean to the future of immersive learning.
This interactive workshop includes examples using VR and AR for learning and will provide you with easy to apply insights on:
- Immersive learning as part of an overall learning strategy
- Learning needs for which these technologies are a good fit
- The benefits of AR or VR learning
- Practical considerations related to duration, equipment and design/development